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oldworlder4510

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A member registered May 01, 2023

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So, I've read the rules and I like what I see, but I'm a bit confused as to how to implement Qualities. 

Is the formula 2d6 + x amount of relevant Qualities + item vs CT?

X=bonus applied and item=1?

So that if I had 2 relevant Qualities+ 1 item, I'd roll 2d6 + 3?

Is that right?

So, at some point I must have smuggled this game into my library, and boy am I glad it did! Like a minimalist baby born of Warhammer Fantasy, Cairn, & Maze Rats. 


I really think this system is brilliant, having run it through a few short oracle guided quests and social encounters. It's compact and simple, but it does have a few sub systems to make things interesting. 


I plan on making a simple magic system that suits the power balance of such a low fantasy world like this setting has. In many ways it reminds me of a sort of more "realistic" (or at least more down to earth) Mork Borg. Both are set in the end of their respective eras, a post apocalypse soon approaching, but Helm is more grounded, and mechanically more interesting to me. 


Having a narrative combat system that employs on the fly tactics with ease, there's never a time I was bored of fighting. Speaking of which, the combat is DEADLY in this game! Particularly for solo players, but from what I've seen so far has been fair, with only minimal tweaking reqiured.


I did have a question on 1 thing though, if you wouldn't mind indulging me. 

On page 8 of the Quarter Master Pamphlet it says:

> When defending, Men-at-arms

suffer damage equal to an

enemy’s pain stat. 

Create interesting complications for the

players to overcome as a result

of damage received.

Is this meant only when players take an Injury, or any time one of their body zones is damaged? What sort of example might help illustrate that for slow little me? 😊😁

I haven't bought this game yet, but reading the SRD it seems very well suited for combined use with a GM Emulator, which is really very nice. 


I do have a question though. In the Monster supplement the creatures have Pain stats higher than 6, so how are their Abilities supposed to trigger? From what I could find, Foes can only use an Ability after the Players Defense Roll matches their pain - since the game is entirely limited to d6's it's quite impossible from what I can see. Was that a mistake, or did I miss something?